This paper explores the use of AI, specifically Large Language Models (LLMs), in Otome games to address the emotional needs of players. The researchers present a case study of ‘Tears of Themis’, where they integrated LLM technology to augment the game narrative and create emotionally responsive interactions. The AI chatbot, enriched with data augmentation and emotional enhancement techniques, offers realistic and supportive companionship. The paper also proposes methodologies to improve the training of role-playing AI, aiming to set a new standard in interactive digital entertainment.
Publication date: 17 Nov 2023
Project Page: Not provided
Paper: https://arxiv.org/pdf/2311.09271