The article examines the effects of cybersickness in virtual reality (VR), focusing on its impact on cognitive functions and motor skills. The study involved 30 participants who were exposed to a VR roller coaster ride, with assessments conducted before and after the experience. The findings indicate that motion sickness susceptibility in adulthood is a significant predictor of cybersickness. Other factors, such as pupil dilation and video gaming experience, were also found to influence cybersickness and cognitive/motor functions. The study concludes that cybersickness negatively affects visuospatial working memory and psychomotor skills, and its intensity decreases after removing the VR headset.

 

Publication date: 27 Oct 2023
Project Page: https://doi.org/10.3390/xxxxx
Paper: https://arxiv.org/pdf/2310.17344