The study investigates the use of life-size 2D video-based avatars in AR teleconferencing. It aims to find a balance between fidelity and co-presence, which are often at odds in existing methods. The authors conduct a pilot study to determine the optimal placement of video avatars in small-group AR conversations, considering the effect of Field of View (FoV) on users’ perception of proximity. They also create a prototype of video-avatar-based teleconferencing and evaluate its effectiveness. The study further explores the impact of FoV size on optimal video avatar placement through a user study in a VR-simulated environment. This research could inform the design of future AR teleconferencing applications.

 

Publication date: 5 Jan 2024
Project Page: ?
Paper: https://arxiv.org/pdf/2401.02171