The article discusses the use of Extended Reality (XR) technologies in aiding individuals to learn motor skills, known as motion guidance. It emphasizes on the importance of feedforward, which provides cues for the motions to be performed, and feedback, which helps correct mistakes. The paper proposes a design space for both feedforward and feedback in XR, discussing the interaction effects between them. It identifies common design approaches and contextual factors that influence this design, suggesting future research opportunities for motion guidance in XR.

 

Publication date: 14 Feb 2024
Project Page: https://doi.org/10.1145/3613904.3642143
Paper: https://arxiv.org/pdf/2402.09182